Development of 4D Model “GEMBUL” Mathematics Learning Media in Welcoming Education in the Era of Society 5.0

Noerhasmalina, Noerhasmalina and Astuti, Astuti and Nihayati, Nihayati and Taufiqoh, Taufiqoh Development of 4D Model “GEMBUL” Mathematics Learning Media in Welcoming Education in the Era of Society 5.0. artikel Unimus.

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Abstract

Abstract. This research aims to develop mathematics learning media products on integer
material in the form of "GEMBUL" (Integral Mathematics Education Game) which is suitable
to use and effective in learning in the era of society 5.0. The development method used in this
study adopted the 4D development model, namely Define , Design , Develop , and
Disseminate. It carried data collection techniques out through instruments in the form of
validation sheets, learning outcomes tests and student response questionnaires. The
fundamental contribution of this research which is also the output target is to produce
"GEMBUL" products that have been validated by three validators consisting of 2 experts in
mathematics and 1 expert in information technology and have been tested limited to Grade VII
students of MTs Nurul Ulum Gadingrejo. Based on the results of the validation, "GEMBUL"
has a validation rate of 84.67%, which means the media is valid and fit for use. Meanwhile,
based on the results of learning tests and student response questionnaires, the average student
learning outcomes were 84 or greater than the KKM, and the results of student responses were
82%. Based on this contribution, it can be concluded that the learning media "GEMBUL" is
suitable for use and is considered effective in learning in the era of society 5.0.

Item Type: Article
Subjects: Q Science > QA Mathematics
Divisions: Artikel Dosen
Depositing User: Dani Wilian
Date Deposited: 15 Mar 2021 05:24
Last Modified: 19 Apr 2021 03:07
URI: http://repository.umpri.ac.id/id/eprint/29

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